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Albyon
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Devlog
Version 0.8.2
November 19, 2017
by
chrisatthestudy
It's been a while, so although the game hasn't reached a significant milestone I've decided that there are enough small changes to it to justify making a new release. The UI has been slightly modified...
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Version 0.8
August 20, 2017
by
chrisatthestudy
A lot of work has gone on behind the scenes in the game-code, but not much is visible in the actual play. The major visible change is that there is now a minimal character-creation screen before the g...
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Albyon #RemakeJam Post-Mortem
July 02, 2017
by
chrisatthestudy
Let's start with a little bit of background. I've had a game in mind for a long time that was distantly based on a game I wrote on the ZX Spectrum many, many years ago (sometime in the late 1980s, I t...
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Moving on down the line
June 21, 2017
by
chrisatthestudy
Day Three, and the player can at last actually move around the map, accompanied by a brief (very brief) text description of which way they went and where they ended up. It doesn't look like much, but...
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The Lay of the Land
June 20, 2017
by
chrisatthestudy
#remakejam, #terrain, #generation, #map
So, day 2, and time to start creating the map for the game. I'm using a scheme that I've used before which works tolerably well for this kind of game, where I basically 'grow' the terrain. The way it...
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Albyon - It's a start
June 19, 2017
by
chrisatthestudy
Albyon is my submission for #RemakeJam (June 19 2017 - June 26 2017), and is distantly based on a now long-gone ZX Spectrum game that I wrote back in the 1980s. It's an overground rogue-like, or at le...
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