The Lay of the Land


So, day 2, and time to start creating the map for the game.

I'm using a scheme that I've used before which works tolerably well for this kind of game, where I basically 'grow' the terrain. The way it works is that I start with a map that is nothing but sea, then scatter a collection of 'open country' terrain squares around. Each of these squares then expands into the adjacent squares in random directions. I repeat this for a random number of times. Then I do something similar for other terrain items, starting with mountains, then hills, then forests. These usually have additional restrictions. For example, forest are not allowed to expand over existing hills or mountains. The end result isn't perfect, but with some tweaking of the various parameters it doesn't look too bad. Good enough is... well, good enough.

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